Thanks to Matt Werth, Bill Kouligas, and everyone else who helped make this happen.
So much of Chorus was constructed by spying on my own online habits. It felt fitting to invite Akihiko, who I had been spying on online for a long time before my approach, to contribute the visual treatment of the piece.
I was interested in exploring the textures of daily necessities and the embodiment / physicality of the computer and Internet. One of the most striking contemporary images is that of the desktop capture, which is seen commonly on YouTube as part of software tutorials. I like the shots of desktops that are poorly organized and ‘lived-in’.
Referencing one of my earlier pieces 'study of real-time 3D Internet', I considered how it corresponds to the personal environment outside of the screen and how particular it is to my identity and my friend’s identities. I asked several friends to photograph their desktop environments and then rendered these images with custom 3D software, shooting video by moving throughout this virtual space. This video is a collection of records of life of friends and their Internet environments.
I love the idea of depicting the mundane and quotidian in high definition, and how evocative and individual each of these spaces are. Thinking about intimacy and the laptop is familiar territory for me. I’ve also been thinking a lot about privacy, particularly in light of the ongoing revelations regarding the NSA, which add a more sinister sub-narrative to Akihiko’s piece.
The most crucial conversations happening in technology at the moment focus squarely on our work space, our email, our iSight and our smart phone, and how much we can honestly claim those spaces to be ours at all in an era of indiscriminate and imperceptible surveillance.
There is a tension between our urge to communicate, our freedom of expression, versus privacy and control over the afterlife of our words, images, tags, likes and critical data. Viewer-participants are captured in a landscape saturated with possibility. Fragments of our history, actions and desires are thrown back at us. We are all participants and risk-takers in one way or another - wittingly or unwittingly.
Interactive projected installation using Kinect sensor; original software coded in C++ & OpenFrameworks, running on Mac OS X.